![europa barbarorum 2 units europa barbarorum 2 units](https://media.moddb.com/images/mods/1/20/19880/Sabaean_Tribal_Warriors.png)
One of these things was of course you, the fans, who stayed with us for all these years. But through all these ups and downs, a few things kept us going, and gave us the will to call "once more unto the breach, dear friends, once more".
#EUROPA BARBARORUM 2 UNITS MOD#
Sometimes work was fast and the mod took great strides at other times, unforseen bugs, hard-coded limits, or just that small distraction called life stepped in and brought the mod to the shores of the river Styx. Many of our initial ideas had to be revised and thrown out as impossible, but just as many new and interesting ideas were born to replace them. Through sweat, blood and tears we worked, but also through much joy, excitement and laughter. For EB II, we set out to create unique and historically accurate government systems for all factions, as well as making the campaigns more interesting with unique events and features.
![europa barbarorum 2 units europa barbarorum 2 units](https://vignette.wikia.nocookie.net/europabarbarorum/images/9/9a/EB1_Scythian_Nobles.jpg)
Likewise, the gameplay in EBI, although innovative, was still very much a variation on the vanilla gameplay from RTW. However, this meant an exponential increase in the amount of work to be done by our unit artists, not to mention the higher poly count and better texture qualities. The new graphical features of the M2TW engine allowed us to utilize the mixing of model parts to avoid the so-called "clone wars" of RTW. To begin, most background research was done from scratch, and in addition to the 20 factions of EBI, we now had another eight to cover with as much care and historical detail in both concept and design.
![europa barbarorum 2 units europa barbarorum 2 units](https://www.europabarbarorum.com/i/units/romani/roman_polybian_principes.gif)
This proved to be a greater challenge than any of us anticipated. This time, we wanted to go to the limits of what we could create within the bounds of the M2TW engine, in order to create the best and most detailed historical strategy game possible. Our goal when we set out to create Europa Barbarorum II was much grander. The original goal of Europa Barbarorum I was, to a large degree, to add to and improve the historical experience of Rome: Total War. When the Europa Barbarorum Team set out in 2007 to create the sequel to the award-winning mod, Europa Barbarorum I, few of us guessed what a long and winding road it would be from then to this moment. 2K A Total War Saga: Thrones of Britannia.844 A Total War Saga: Fall of the Samurai.